As art director I developed the core look, created concepts and paint-overs, designed/authored signage, and lead a team of environment, FX, asset, lighting artists and animation to land the desired look. Created while at Raven software in partnership with Infinity Ward. This was a special map due to the enormous challenge of selling the "KEM strike". It took some smoke and mirrors, but I feel that this was our most successful event in Ghosts. Also, it was a blast developing Ronnie the hotdog, and the Tsunami logos- we even had shirts made!
Monday, March 30, 2015
Ghosts: Strikezone
Ghosts-Strikezone
As art director I developed the core look, created concepts and paint-overs, designed/authored signage, and lead a team of environment, FX, asset, lighting artists and animation to land the desired look. Created while at Raven software in partnership with Infinity Ward. This was a special map due to the enormous challenge of selling the "KEM strike". It took some smoke and mirrors, but I feel that this was our most successful event in Ghosts. Also, it was a blast developing Ronnie the hotdog, and the Tsunami logos- we even had shirts made!
As art director I developed the core look, created concepts and paint-overs, designed/authored signage, and lead a team of environment, FX, asset, lighting artists and animation to land the desired look. Created while at Raven software in partnership with Infinity Ward. This was a special map due to the enormous challenge of selling the "KEM strike". It took some smoke and mirrors, but I feel that this was our most successful event in Ghosts. Also, it was a blast developing Ronnie the hotdog, and the Tsunami logos- we even had shirts made!
Ghosts: Warhawk
Ghosts-Freight
As art director I developed the core look, created concepts and paint-overs, designed/authored signage, and lead a team of environment, FX, asset, lighting artists and animation to land the desired look. Created while at Raven software in partnership with Infinity Ward. This map was great as we were pushing a very dynamic sky- sunset with a deep vista wildfire. Moody, and one of my favorite to play. Small town settings are great as well- love that bar!
As art director I developed the core look, created concepts and paint-overs, designed/authored signage, and lead a team of environment, FX, asset, lighting artists and animation to land the desired look. Created while at Raven software in partnership with Infinity Ward. This map was great as we were pushing a very dynamic sky- sunset with a deep vista wildfire. Moody, and one of my favorite to play. Small town settings are great as well- love that bar!
Ghosts: Freight
Ghosts-Freight
As art director I developed the core look, created concepts and paint-overs, designed/authored signage, and lead a team of environment, FX, asset, lighting artists and animation to land the desired look. Created while at Raven software in partnership with Infinity Ward. I really had a good time developing the "Porter Beer" brand for the brewery- that's a fun shoutout to you Porter Justice fans. ;)
As art director I developed the core look, created concepts and paint-overs, designed/authored signage, and lead a team of environment, FX, asset, lighting artists and animation to land the desired look. Created while at Raven software in partnership with Infinity Ward. I really had a good time developing the "Porter Beer" brand for the brewery- that's a fun shoutout to you Porter Justice fans. ;)
Subscribe to:
Posts (Atom)








































