Monday, March 30, 2015

Advanced Warfare: Detroit

Advanced Warfare: Detroit
As art director my goal on this map was to use remix/reconfigure some of the great assets from single player to make a memorable, rich experience. I created concepts/paintovers, and worked with environment, FX, lighting artists and animators to bring the level to life. Scripting was also needed for our train event/scorestreak. As we primarily used 2 core looks (hospital and school), we used heavy color coding, and interesting lighting choices to help with player call-outs. I love how bleak/spooky this map turned out- tough to do when the sun is so bright! Developed at Raven software in collaboration with Sledgehammer games.






























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