Tuesday, March 31, 2015

Advanced Warfare: Urban

Advanced Warfare: Urban
Classic small headbanger map! As art director, my goal was to make a very small arena feel bigger than it was. Epic vistas, hoverbike races, mega-structures, a giant stadium- I'm very pleased with the world-building in this map. Map call-outs were a blast as well- we've got the inside of a mega-structure, an apocalyptic fast food restaurant, a futuristic construction site and a creepy crime scene. Responsibilities included directing look/narrative, creating a series of concepts/paintovers, and working with a team of environment artists, a second concept artist, lighting, fx, and outsource vendors to land the look. Also fun collaboration with scripting and animation for the maps motion elements. Finally, I'm more than a little proud to have written the copy for the Tasty Pump menu board!  Developed at Raven software in collaboration with Sledgehammer games. 


















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