As art director I developed the core look, created concepts and paint-overs, designed/authored signage, and lead a team of environment, FX, asset, lighting artists and animation to land the desired look. Created while at Raven software in partnership with Infinity Ward. This was a special map due to the enormous challenge of selling the "KEM strike". It took some smoke and mirrors, but I feel that this was our most successful event in Ghosts. Also, it was a blast developing Ronnie the hotdog, and the Tsunami logos- we even had shirts made!
Monday, March 30, 2015
Ghosts: Strikezone
Ghosts-Strikezone
As art director I developed the core look, created concepts and paint-overs, designed/authored signage, and lead a team of environment, FX, asset, lighting artists and animation to land the desired look. Created while at Raven software in partnership with Infinity Ward. This was a special map due to the enormous challenge of selling the "KEM strike". It took some smoke and mirrors, but I feel that this was our most successful event in Ghosts. Also, it was a blast developing Ronnie the hotdog, and the Tsunami logos- we even had shirts made!
As art director I developed the core look, created concepts and paint-overs, designed/authored signage, and lead a team of environment, FX, asset, lighting artists and animation to land the desired look. Created while at Raven software in partnership with Infinity Ward. This was a special map due to the enormous challenge of selling the "KEM strike". It took some smoke and mirrors, but I feel that this was our most successful event in Ghosts. Also, it was a blast developing Ronnie the hotdog, and the Tsunami logos- we even had shirts made!
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