Advanced Warfare: Terrace
This was co-designed with a good friend and amazing environment artist. Our goal was to build off of the existing Santorini look from SP, and create something that felt very unique/interesting. Night was a great choice as all of those bright plasters would take the light effectively. I think we've got lots of look variety, to what is essentially a symmetrical map. Responsibilities included co-design, art direction, concepts/paintovers, working with a team of environment, fx, and lighting artists to ensure we landed the look. Also worked with scripting/animation for the futuristic blimps and wind mills. Developed at Raven software in collaboration with Sledgehammer games.